Spell
NormalPsychic Arsenal
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2263
Target 1 Psychic monster you control and pay LP equal to its Level x 200; add 1 Machine monster with the same Attribute, but a higher Level, from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 each of your banished Psychic and Machine monsters; place 1 of them on the bottom of the Deck, and if you do, add the other to your hand. You can only use each effect of "Psychic Arsenal" once per turn.
Psychic Arsenal — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 55 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion
Why it scores here
Psychic Arsenal is a two-effect search spell: it converts a Psychic monster you control into a Machine monster of the same Attribute and higher Level from the Deck, and later turns a banished Psychic and Machine pair into one card to hand. Its value is card-to-card conversion, not board presence, so the score rests on accessibility and resource economy. It is not scored on its high deck count (34 sampled decks, 3 copies common), which confirms it is actively run but does not raise its power. The search needs a Psychic on the field and an LP payment scaled to that monster's Level, which keeps it from being a free-roll search.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | The sampled decks run it in 34 of 400 decks (avg 2.06 copies, mostly Kozmo lists), and it is a spell that needs only a Psychic monster on the field to activate (verified text; decks observed; no combo start data). |
| Combo & Conversion | 40 | The card gives no board by itself; it only adds one Machine monster to hand, and no combo boards were supplied to confirm a longer line (inferred from text). |
| Resource Economy | 60 | The first effect is a +1 search for a LP cost, and the GY effect banishes itself to turn two banished monsters into one card to hand, so card economy is positive but not repeated (verified text). |
| Effect & Interaction | 5 | The card has no negation, removal, or hand-trap effect, so it gives the opponent no interaction (verified text). |
| Material Utility | 10 | The card is not a body and the monsters it fetches are Machine-type materials rather than material itself, so the score stays low (inferred from text). |
| Resilience & Flexibility | 55 | Its GY effect works from the graveyard and each effect is once per turn, so it has more than one zone, though the first effect needs a Psychic on the field (verified text; inferred for resilience). |
| Deck-Building Efficiency | 50 | It runs in a 3-copy-friendly slot in Kozmo-focused decks with strong partners (88% with Kozmo Dark Destroyer), but it requires a Psychic target and LP payment (observed decks; verified text). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 51, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Two-effect search and recursion from a single spell, with no hand-cost
- Strong partner density with Kozmo staples in the sampled decks (88% with Kozmo Dark Destroyer, Kozmoll Dark Lady, and Kozmo Sliprider)
- Low-garnet, 3-copy-friendly slot in a deck that already runs several copies
Weaknesses
- No negation, removal, or hand-trap interaction
- First effect needs a Psychic on the field and a LP payment scaled to its Level
- Second effect requires the card to be in the GY and only works once per turn
Counters / choke points
- Only gaps are the one-turn LP cost and the Psychic-on-field requirement; no interaction counters were supplied
Best use
Searcher/Tutor with a GY recursion second effect. Decks: Kozmo (Psychic/Machine search shells). Suggested copies: 2.
Evidence & gaps
- Verified: Card text: a Psychic monster you control costs LP equal to Level x 200 to add a higher-Level Machine of the same Attribute from the Deck; Card text: GY effect banishes itself and returns one of two banished monsters to the Deck bottom while adding the other to hand, once per turn each; Deck sample: 34 decks, 2.06 average copies, 88% co-occurrence with Kozmo staples
- Observed: Deck sample shows it is run as a 2-3 copy staple in Kozmo-heavy lists (50% of sampled decks in archetype 824)
- Inferred: A realistic route is Kozmo or Psychic monster on the field, then search for a Machine body; Resilience to interaction is moderate because the GY effect works after the card is sent to the graveyard
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for this card no banlist token; assumed 3 copies






